Note how I specifically said “until the later stages of the game” there. After the 2nd turn, the hybrid summoner is ahead. So, The total damage for the first 2 turns would be 3500, 3600, and 3550. The incarnate with 3 infusions does about 525 damage. Adjusted for for crits with a 50% chance, that would be 875, 900, and 725. With an up to date xbow, the weapon damages were (raw) about 600, 700, and 580. But that's the great part of dos2, you don't need to even come close to an optimized build to play it.Īlso, if you want to push numbers to make summoning look like it keeps up, use the scenario that the incarnate has been summoned pre battle, since that is the best way to use them. If you play optimally, or want your character to be the strongest it can be, then summoning is not gonna fit in. ![]() But you're comparing a summoner to a level 17 archer who DOESN'T open with their 3 source point nuke and kill 2/3 of the encounter on turn one. ![]() 10 Warfare for all, then either 10 Scoundrel, 10 Ranged, or 10 Summoning. I looked at a level17 character with several variations. ![]() Though by those stages, summoning is better off being dropped for a dedicated build anyway. No matter how you look at it, your character is going to be weak on their own until the later stages of the game.
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